This is a post I just made on the Halo reddit in response to the aim acceleration/lag issue that people on PC are experiencing since the release of Halo 5 Forge to Windows 10. I thought I'd post it here to see what you guys think.
Even after the deadzone fixes they gave us a while back, is it just me or is there still something fundamentally wrong with Halo 5's aiming mechanics? Something has always felt off to me, and still does to this day.
This has been an issue on console since day one, and in my opinion it still exists. 343 claimed that the issue people were describing was an artifact of something called "deadzones" on controllers. They had essentially programmed the game to take account for controllers that had inner and outer deadzones, but in doing so made the aiming less responsive at the minimum and maximum analog stick ranges.
However, even after introducing settings to allow us to completely disable the deadzones, the aiming mechanics in Halo 5 still feel different to me than every past Halo game, and I mean every game. To my memory, there hasn't been a single game that has had this particular issue, although Halo 3 was pretty bad in terms of it's relatively sluggish feel.
The best I can describe it is a sort of easing, or non-linear acceleration. Your initial movements don't seem to be immediately reflected in the game. For some reason, this is particularly noticeable with the pistol, especially when aiming down sights.
My hope is that this happening on PC, even after they've included all of the acceleration and smoothing settings, proves that there is something fundamentally wrong with Halo 5's aiming mechanics.